extends Node

class_name C_Army

const WARRIOR = preload("res://Character/warrior.tscn")

var pawn : Array[CharacterBody2D] = []

func add_pawn():
	var ran = RandomNumberGenerator.new()
	var warrior = WARRIOR.instantiate()
	warrior.position = Vector2(ran.randi_range(0,2560),ran.randi_range(0,1440))
	pawn.push_back(warrior)



